Mundaun observes a few of the very best, well-worn elements of the horror category– a creepy setting, an emphasis on inventory management, and lots of puzzle-solving– and sketches them onto a living notebook for gamers to both appreciate and grimace at. Because of this, the game does not do excessive to separate it from its horror contemporaries nor does it completely duplicate the enjoyable of those mechanics. But like appreciating the rough sketch of a still image, I discover myself enjoying the completed product regardless of its rough edges. Mundaun functions as a reputable descent into madness that offers its fair share of disturbing minutes.
The narrative takes players on an upsetting journey through a cursed variation of the real-life Swiss town of the same name. As the grandson of a retired soldier, you go back to the small mountain town to find out the reason for your grandpa’s mysterious demise and get more than you negotiated for thanks to the presence of a sinister entity.
Much the experience is spent discovering keys to unlock doors and resolving usually solid ecological puzzles. None of the barriers present any real challenge, and the game walks you through some objectives, however they at least been available in several sizes and shapes. One puzzle tasks the gamer with producing the ideal signs on a series of wheels to open a gate while another has gamers hitting hanging meat pieces to form the correct sequence of musical notes (in some way). Most issues just include finding the right tool for the right task but browsing the clunky stock menu is a discomfort. Conserving progress also needs a degree of babysitting. The video game doesn’t auto-save as routinely as you ‘d anticipate, so, unless you’re manually conserving regularly, you can easily lose 15 to 20 minutes of progress when you pass away, which can put a damper on things.
Mundaun’s setting acts as a semi-open center where players slowly make their method up the summit of a mountain, either by foot or by driving a rather unwieldy hay-collecting truck. I delighted in checking out the charcoal tinted world and revealing lore-building notes and clues. Mundaun also rewards extensive exploration with upgrades to its 3 character branches: health, gun-handling, and fear resistance. Things are normally great throughout the day, but exploring at night draws out a minimal choice of enemies that gamers can avoid or (eventually) face. I recommend adhering to stealth as gunplay isn’t terrific and warding away spirits using an unique lantern feels less efficient than it should. The good news is, confrontation is totally optional; you can finish Mundaun without harming a soul.
Mundaun’s pencil-drawn art style gives the game an unique and effective visual identity. The experience is best explained as a scary sketchbook come to life, with rough charcoal strokes and scratches that look cool and provide Mundaun an eerie atmosphere. Everything just looks “off,” and I regularly found my hairs increasing when I stared at a weird-looking face or scary image for too long. The visuals are boosted by the stilted animations, which really operate in the game’s favor. These rough-drawn characters don’t appear like they were developed with fluidity in mind, so the choppy animation contributes to their “living artwork” quality.
The forboding atmosphere prospered in keeping me on edge; I only encountered a number of big jump terrifies, but they work since they aren’t excessive used. I discovered the mystery engaging enough to pull me forward, and the story is more simple than I expected. That isn’t necessarily a bad thing; in some cases it’s simpler to value the scary moments when you aren’t trying to unravel a complicated mystery. Gamers can steer the narrative to some degree with a little handful of choice-driven discussion choices throughout the video game’s second half. They don’t injure the story, but the options are boilerplate and feel added.
With a scary vibe, strong gameplay, and interesting narrative, Mundaun is an excellent time even if it will not blow away scary veterans. It’s worth having a look at if you’re looking to experience a couple of excellent scares and to see its wicked art direction in motion. Just like its visual, Mundaun winds up being a rough but decent representation of a few of the best horror video games in the category.
Released at Tue, 16 Mar 2021 14:39:00 +0000