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Call of the Sea Review – A Puzzling Island Escape

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Call of the Sea Review – A Puzzling Island Escape

Norah knows something is amiss the minute she steps foot on the island. In spite of its inviting charm, an eerie vibe penetrates the air. After all, this is the same place that might have claimed the life of her spouse, Harry, who never ever returned from an exploration here to discover a cure for Norah’s mystical health problem. This time, though, it’s up to Norah to save him. Call of the Sea is the terrific debut title by Out of the Blue Games and blends an alluring secret that’s matched by similarly engaging puzzle-solving and expedition.

Call of the Sea’s gorgeous presentation tempted me from the outset. From the rich jungles to jaw-dropping shipwrecks, this is a beautiful game, and lots of scenes would look right at home on a postcard. The ancient ruins also wowed me in their haunting beauty and during moments when seemingly difficult machinery comes to life.

Norah is more Nancy Drew than Lara Croft, so puzzles take precedence over battle, and they are successful with clever style and strong range. What I like most is how Call of the Sea makes you feel like both a watchful detective and a problem-solving genius. It takes benefit of its attractive charm by encouraging gamers to take a look at whatever around them to identify ideas and link dots. An ancient mural or a hastily drawn sketch can frequently be the difference in between a fast service and more prolonged head-scratching. Checking curious items and notes becomes part of the enjoyable, and nothing is ever too hidden. I constantly discovered everything I required if I was reasonably extensive in my searches. Additionally, Norah takes down important information in her journal, which relieves much of the pressure in terms of dedicating ideas to memory.

Puzzles can be found in many cool sizes and shapes; they can be as basic as turning totem poles to match a specific pattern, or as fancy as understanding a dead language. Among the biggest and most excellent challenges entrusted me with finding the correct tune to play on a giant, ancient organ. Smaller puzzles frequently feed into larger ones to create a cohesive whole, and it’s fun to see how riddles thematically build on each other. Call of the Sea frequently amazed me with its puzzle design, and I constantly anticipated seeing what was next.

< div class="field field-- name-uri field-- type-file-uri field-- label-hidden gi5-uri gi5-file-uri field __ product" > The challenges grow more complicated the deeper Norah permeates the island. Many puzzles are fairly hard, however a couple feel too obtuse. One especially infuriating example involves utilizing signs to run a series of locks to open a door. It’s a smart concept on paper, however after tiring the location of all of its notes and visual tips, it seemed like the game still wasn’t clearly interacting an essential step– like I was missing an essential piece to a cool jigsaw puzzle. I eventually simply turned to a walkthrough, and I’m still unsure how the answer makes good sense.

When the going got tough, however, the strong story moved me forward. I loved picking up notes with more information about Harry’s exploration and further insight into Norah’s health problem. The story takes some dark and surprising turns that culminate in a surprising and mostly gratifying conclusion. With all the focus on ancient people, mysticism, and death, the endearing bond in between Norah and Harry handles to shine through even when Norah is the just one offering insight.

Call of the Sea kept me hooked from beginning to end, making it a trip worth starting. I could have gotten lost on that island and resolved puzzles for double of its real running time (about 6 hours), however the game invests as much time as it needs to spin its tale and test your noggin. This is one island worth getting marooned on.

Released at Sat, 26 Dec 2020 20:00:00 +0000

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